Opera Event - Wizard of Oz (patch 2.4.3)

One of three randomly selected boss encounters in the Opera Event. Fourth boss fight in Karazhan.

You will see four bosses in the stage. They are inactive at first and are activated in a sequence after Dorothee finishes her dialect:

1st - Dorothee
2nd - Roar
3rd - Strawman
4th - Tinhead

Dorothee

You cannot interrupt her water bolt. She also has no aggro table. You need to keep tremor totem up as she does AoE fear. Not long into the fight, Dorothee will summon Tito. Tito has very low health, but don't kill it before Dorothee dies otherwise Dorothee will enrage that will double her damage.

Roar

You shouldn't have to worry about Roar as Roar is susceptible to fear, and tanks can easily hold aggro on him.

Strawman

Strawman is tanked by anyone who has powerful direct damage fire spells. You shouldn't be the primary person to tank him because your raid group should have atleast a mage or a warlock. Strawman gets disoriented everytime he gets hit by a direct fire spell (flame shock, searing totem, fireball, etc.).

Tinhead

Don't stand in front of Tinhead because he has a cleave ability. His movement speed will gradually slow down as the Rust debuff stacks on him. Rust is a time-based effect on self, and there is nothing you can do to make him Rust faster. No frost ability or anything can help make him Rust.

After all four bosses are downed, you will face the last boss in the encounter, which is Crone.

Crone

She summons a cyclone that moves about in the stage. If you get caught into the cyclone, it simply lifts you up and you take fall damage (roughly 15% of health). She also casts chain lightning that can't be interrupted. You can easily solo heal this last part of the fight.

Opera Event - The Big Bad Wolf (patch 2.4.3)

One of three randomly selected boss encounter in the Opera Event. Fourth boss in Karazhan.

1.)Always keep tremor totem up because the boss will cast a short range AoE fear occasionally.

2.)The boss will periodically target one person to be the "Little Red Riding Hood." Pay attention when the boss says "RUN AWAY LITTLE GIRL." If you are selected as Riding Hood, stop what you are doing and RUN AWAY. Run along the outside parameter of the stage, and do not cut corners or go diagonally because the wolf will easily rip you apart in two hits. The person who is targetted to be Riding Hood will be followed throughout the duration until the person is no longer Riding Hood regardless if the person is the lowest on aggro threat.

If someone else is targetted to be Riding Hood (tank can also be chosen), keep a close eye on Riding Hood. If the wolf seems to be a bit too close to Riding Hood for comfort, spam lesser healing wave on Riding Hood.

Tips to remember:

-Always keep tremor totem up

-Fire Elemental/Searing Totem

-Keep a far distance away from the wolf

-When you are Riding Hood, run along the outside parameter, and do not cut corners

-Earth shield the tank, and earth shield the person chosen to be Riding Hood

Maiden of Virtue (patch 2.4.3)

3rd Boss in Karazhan

1.)This boss has an ability called Holy Fire. Always keep up a grounding totem whenever possible because the Holy Fire will target it if your party group is in range of your grounding totem. Holy Fire also targets searing totem and pets.

2.)Stay spread out, and don't stand next to anyone to mitigate the damage of Holy Wrath. Holy Wrath is like shaman's chain lightning except that the damage increases as it jumps to more people.

3.)She does Repentance that is similar to the one that Paladins can use. Usually casts this about every half a minute or so. It is best that you have mods like Deadly Boss Mods or BigWigs that tells you when the next Repentance will occur. This effect lasts 12 seconds, and will prevent you from doing anything until you take damage which gets rid of the debuff. Maiden of Virtue will often casts a small AoE wave called Holy Ground around her that deals very little damage, but silences you for 0.5 seconds. When she will casts Repentance soon (ex. 3 seconds or less), you should run close to her so when you get the Repentance debuff, the Holy Ground effect will break you out of it because Holy Ground deals damage. After you are out of Repentance, quickly run back out of range of Holy Ground.

Tips to remember:

-Try to keep grounding totem up as much as you can

-Spread out

-Run in close to her when she's about to cast Repentance, and run out when Holy Ground breaks you free from Repentance

-Keep Earth Shield up on main tank

-Melee group will take damage from Holy Ground constantly. Damage is very small, but adds up after awhile. You can easily chain heal the melee group and the tank

-Always keep up a searing/fire elemental up as there is always a chance that Maiden will target Holy Fire on the fire totem.

Pre-Kara Gear For Resto Shamans (patch 2.4.3)

When I first got to level 70 as a resto shaman, it was really hard for me to get invited to Karazhan or even any heroics. I remember in my old guild long time ago, I couldn't even get invited to Karazhan or to do heroics with them!

I had asked for many advice on what to do to build up my healing bonus as a new level 70. Here is a list of the best pre-kara gear that you can get, and also what enchants you should get:

Weapons

1.) Merciless Gladiator's Salvation - 25,200 honors with 20 Eye of the Storm badges

+31 Stamina
+21 Intellect
+21 Resilience
+423 Healing / +141 Spell Damage

It is very easy to get this weapon, but it is just boring to grind for honors.

2.) Gavel of Naaru Blessings - 150 Badge of Justice

+42 Stamina
+28 Intellect
+464 Healing / +155 Spell Damage

Very hard to get 150 badge of justices as a new level 70 resto shaman. Not many groups will invite you to heroics because of your low healing bonuses. I recommend starting off with the PvP mace above to boost your healing bonuses so you can heal better in heroics, and then grab this weapon afterwards as an upgrade.

Best enchant on weapons:

Major Healing - +81 Healing / +27 Spell Damage

Some people would prefer Spellsurge enchant, which gives your spell cast a 3% chance to restore 100 mana to all party members in your group (just your group and not the entire raid), but to make it easier for you to get invited to do heroics and Karazhan, you should definitely go for Major Healing enchant.

When you want to join groups as a healer, most of the time people will ask you, "what is your healing+?". No one would ask you what is your mp5, and invite you because your mp5 is high but your healing+ is low.

Amulet

Shattered Sun Pendant of Restoration - Exalted with Shattered Sun Offensive

+19 Stamina
+70 Healing / +24 Spell Damage
+7 Mp5
If exalted with Aldor: chance to proc - gives you +220 Healing / +74 Spell Damage for 10 seconds
If exalted with Scryer: chance to proc - heals for 618 to 682 (able to crit for around 900)

Even if you are not exalted with Aldor/Scryer, you should still get this as this amulet can carry you to tier 6 contents. Best and fastest way to get to exalted with the Shattered Sun Offensive is to do every single SSO dailies each day. You can also run Magister's Terrance instance to grind for reps.

Guardian's Pendant of Salvation - 15,300 honors and 10 Eye of the Storm

+38 Stamina
+19 Intellect
+18 Resilience
+57 Healing / +19 Spell Damage
+7 Mp5
1 Yellow Socket (+3 Stamina socket bonus)

This amulet is a better option, especially if you are not exalted with Scryer/Aldor. Socket this with a Teardrop Crimon Spinel and you will get +79 Healing. Many raid bosses deal AoE damages to the raid, and this amulet has a lot more stamina than the Shattered Sun Pendant. Also, the intellect will boost a little bit to your healing bonus, higher % to crit, and gives you more mana.

Helm

Living Dragonscale Helm - Leatherworking Recipe

+19 Stamina
+31 Intellect
+81 Healing / +27 Spell Damage
+14 Mp5

Very expensive to make, but it's an amazing helm for pre-Kara.

Headdress of the Tides - Drops off Ghaz'an in Underbog in heroic mode

+30 Stamina
+35 Intellect
+73 Healing / +25 Spell Damage
+9 Mp5

If you don't have the money for the Living Dragonscale Helm, this is also a great choice.

Living Replicator Specs - Engineering Recipe and only engineers can use it

+14 Stamina
+38 Intellect
+106 Healing / +36 Spell Damage
+9 Mp5
1 Meta Socket
1 Blue Socket
(+9 Healing / +3 Spell Damage socket bonus)

If you are an engineer, you can and SHOULD use this. You can start wearing it at level 62. Socket the meta slot with an Insightful Earthstorm Diamond (+12 Intellect and 5% chance to restore 300 mana on spell cast), and you will have lots of Mp5.

Merciless Gladiator's Ringmail Helm - 14,500 Honors and 30 Alterac Valley badges

+60 Stamina
+24 Intellect
+75 Healing / +25 Spell Damage
+21 Spell Crit Rating
+33 Resilience
1 Meta socket
1 Red Socket
(+4 Resilience socket bonus)

If you are poor, not an engineer, never invited to Underbog heroics, then you can simply grind for honors in Alterac Valley to get a great helm. Since there are no Mp5 on this helm, your best bet is to socket this with Insightful Earthstorm Diamond, mentioned above, for your Mp5.

Best enchant on helm:

Glyph of Renewal (Purchase from Thrallmar's quartermaster, and must be revered with Thrallmar)- +35 Healing / +12 Spell Damage / 7 Mp5

Shoulders

Mantle of the Sea Wolf - Drops off Tavarok in Mana-Tombs in heroic mode

+22 Stamina
+25 Intellect
+51 Healing / +17 Spell Damage
+8 Mp5

These shoulders look hot!

Merciless Gladiator's Ringmail Spaulders - 11,250 Honors and 20 Arathi Basin badges

+39 Stamina
+20 Intellect
+48 Healing / +16 Spell Damage
+6 Mp5
+18 Spell Crit Rating
+21 Resilience
1 Red Socket
1 Yellow Socket
(+3 Resilience socket bonus)

These shoulders have great stats with 2 sockets.

Best enchant for shoulders:

Your local Scryer/Aldor shoulder healing enchants.

Chest

Merciless Gladiator's Ringmail Armor - 14,500 Honors and 30 Arathi Basin badges

+48 Stamina
+26 Intellect
+70 Healing / +24 Spell Damage
+7 Mp5
+26 Spell Crit Rating
+26 Resilience
1 Red Socket
2 Yellow Socket
(+4 Resilience socket bonus)

Wave of Life Chestguard - 100 Badge of Justice

+39 Stamina
+51 Intellect
+118 Healing / +37 Spell Damage
+14 Mp5
1 Red Socket
(+1 Mp5 socket bonus)

If you are having a hard time getting heroic groups for your badges because you are a new level 70, go for the PvP chest above.

Best enchant for chest:

Restore Mana Prime - 6 Mp5

There are other enchants for chest too for resto shaman, such as Exceptional Mana (+150 mana) and Exceptional Stats (+6 to all stats), but Restore Mana Prime is best. 6 Mp5 is much better than having extra 150 mana because most raid bosses last longer than 2 minutes. In a little more than 2 minutes, you get over 150 mana back from 6 Mp5. I've seen some resto shamans with +6 to all stats enchant. The only useful stats for resto shaman is intellect and stamina. Spirits are no use to shamans when you are casting spells, and you are always healing when you are in a boss fight.

Feet

Wavefury Boots - Drops off Rokmar the Crackler in Slave Pens in heroic mode

+19 Stamina
+24 Intellect
+55 Healing / +19 Spell Damage
+8 Mp5

I remember healing heroic Slave Pens with about 1050 bonus healing when I was a new level 70. I believe it is the easiest heroic of all.

Treads of Path Life - 60 Badge of Justice

+21 Stamina
+33 Intellect
+75 Healing / +25 Spell Damage
+6 Mp5
1 Blue Socket
1 Yellow Socket
(+7 Healing / +3 Spell Damage socket bonus)

These are the best boots before tier 6 boots. Since these boots will last you for awhile, 60 badges aren't a lot.

Best enchant for boots:

Vitality - restore 4 health and mana per 5 seconds

Gloves

Polished Waterscale Gloves - 60 Badge of Justice

+33 Stamina
+22 Intellect
+75 Healing / +25 Spell Damage
+13 Mp5

Fathomheart Gauntlets - Drops off Warlord Kalithresh in Steamvault (normal or heroic)

+24 Stamina
+25 Intellect
+55 Healing / +19 Spell Damage
+7 Mp5

Best enchant for gloves:

Major Healing - +35 Healing / +12 Spell Damage

Leggings

Seer's Ringmail Legguards - Purchase from Fedryen Swiftspear in Cenarion Refuge. Must be honored with Cenarion Expedition.

+36 Stamina
+24 Intellect
+62 Healing / +21 Spell Damage
+4 Mp5
+22 Spell Crit Rating
+22 Resilience

I bought these as soon as I turned level 70.

Merciless Gladiator's Ringmail Leggings - 14,500 Honors and 30 Warsong Gulch badges

+58 Stamina
+29 Intellect
+90 Healing / +30 Spell Damage
+8 Mp5
+25 Spell Crit Rating
+33 Resilience

Runed Scaled of Antiquity - 100 Badge of Justice

+45 Stamina
+38 Intellect
+114 Healing / +38 Spell Damage
+14 Mp5
1 Red Socket
1 Blue Socket
(1 Mp5 socket bonus)

Easiest resto shaman leggings to get till you reach tier 6.

Best enchant for legs:

Golden Spellthread (requires tailor to make it) - +66 Healing / +22 Spell Damage / +20 Stamina

Belt

Stillwater Girdle - Drops off Nexus-Prince Shaffar in Mana-Tombs in heroic mode

+18 Stamina
+26 Intellect
+53 Healing / +18 Spell Damage
+8 Mp5

Very hard heroic instance if you are a new level 70.

Clutch of the Soothing Breeze - 75 Badge of Justice

+31 Stamina
+34 Intellect
+86 Healing / +29 Spell Damage
+10 Mp5
1 Red Socket
(+3 stamina socket bonus)

This belt will last you till you get the tier 6 belt.

Bracers

Primal Surge Bracers - Drops off Aeonus in Black Morass (both normal and heroic mode)

+15 Stamina
+18 Intellect
+37 Healing / +13 Spell Damage
+6 Mp5

The boss Aeonus seems to drop this a lot.

Gleaming Earthen Bracers - 35 Badge of Justice

+18 Stamina
+20 Intellect
+55 Healing / +19 Spell Damage
+10 Mp5

These are a great steal for 35 badges. These bracers will last you till you get the bracers from Rage in Hyjal.

Best enchant for bracers:

Restore Mana Prime - +6 Mp5

Superior Healing - +30 Healing / +10 Spell Damage

As a new level 70, you should enchant Superior Healing to boost your healing bonus. Just remember, the higher your healing bonus, the easier you get invited to heroics and Kara.

Cloak

Many choices to choose from. As a new level 70, just pick a cloak that has healing bonus and mp5.

Best enchant for cloak:

None really. Major Resistance gives +7 resistance to all, but it costs a fortune so it is not worth it. Subtlety also costs a lot, and 2% threat reduction is a joke to a healer if the tank is great.

Shield

Crystal Pulse Shield - a common world bind of equip drop that is fairly inexpensive in the auction house. Most fresh level 70 resto shamans have this to begin with.

+24 Intellect
+35 Healing / +12 Spell Damage
+6 Mp5

Any new level 70 resto shaman should get this shield. The badge vendor shield Light-Bearer's Faith Shield is not worth the badges because it doesn't have mp5, and you are better off saving your badges for other healing gear.

Best enchant for shield:

Intellect - +12 Intellect

Rings

Anveena's Touch - 60 Badge of Justice

+27 Stamina
+19 Intellect
+66 Healing / +22 Spell Damage
+11 Mp5

This ring will last you till you hit Sunwell. Definitely worth 60 badges.

Vindicator's Band of Salvation - 11,934 Honors and 10 Alterac Valley badges

+34 Stamina
+20 Intellect
+51 Healing / +17 Spell Damage
+6 Mp5
+22 Resilience

You can get this ring without arena ratings. The upgraded version of this ring is the Guardian's Band of Salvation, and it requires 1650 team, 15,300 honors, and 10 Alterac Valley badges.

Best enchant for rings:

Healing Power - +20 Healing / +7 Spell Damage (only enchanters can enchant their own rings)

Trinkets

Redeemer's Alchemist Stone - Only Alchemists can make this for themselves. This requires exalted with Shattered Sun Offensive and 375 Alchemy profession level.

+119 Healing / +40 Spell Damage
Increases the effect that healing and mana potions have on the wearer by 40% (doesn't stack)

Arguably the best healing trinket in the game, but only alchemists can use this. High healing bonus with lots of instant mana regeneration.

Essence of the Martyr - 41 Badge of Justice

+84 Healing / +28 Spell Damage
Use: Increases healing done by spells by up to 297 and damage done by spells by up to 99 for 20 sec. (2 Min Cooldown)

Great trinket for even tier 5 contents.

Lower City Prayerbook - Purchase from Lower City Quartermaster and must be atleast revered with Lower City

+70 Healing / +24 Spell Damage
Use: Your heals each cost 22 less mana for the next 15 sec. (1 Min Cooldown)

Also another great trinket especially when you are low in Mp5. The cooldown is quick, and this trinket can really help you out in boss fights that last awhile.